Source code for ffc.quadrature.floatvalue

# -*- coding: utf-8 -*-
"This file implements a class to represent a float."

# Copyright (C) 2009-2010 Kristian B. Oelgaard
#
# This file is part of FFC.
#
# FFC is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# FFC is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with FFC. If not, see <http://www.gnu.org/licenses/>.
#
# First added:  2009-07-12
# Last changed: 2010-02-09

# FFC modules.
from ffc.log import error
from ffc.quadrature.cpp import format

# FFC quadrature modules.
from .symbolics import CONST
from .symbolics import create_float
from .symbolics import create_product
from .symbolics import create_sum
from .symbolics import create_fraction
from .expr import Expr


[docs]class FloatValue(Expr): def __init__(self, value): """Initialise a FloatValue object, it derives from Expr and contains no additional variables. NOTE: self._prec = 0. """ # Initialise value, type and class. self.val = float(value) self.t = CONST self._prec = 0 # Handle 0.0, 1.0 and -1.0 values explicitly. EPS = format["epsilon"] if abs(value) < EPS: self.val = 0.0 elif abs(value - 1.0) < EPS: self.val = 1.0 elif abs(value + 1.0) < EPS: self.val = -1.0 # Compute the representation now, such that we can use it # directly in the __eq__ and __ne__ methods (improves # performance a bit, but only when objects are cached). self._repr = "FloatValue(%s)" % format["float"](self.val) # Use repr as hash value self._hash = hash(self._repr) # Print function. def __str__(self): "Simple string representation which will appear in the generated code." return format["float"](self.val) # Binary operators. def __add__(self, other): "Addition by other objects." # NOTE: We expect expanded objects here. # This is only well-defined if other is a float or if self.val == 0. if other._prec == 0: # float return create_float(self.val + other.val) elif self.val == 0.0: return other # Return a new sum return create_sum([self, other]) def __sub__(self, other): "Subtract other objects." # NOTE: We expect expanded objects here. if other._prec == 0: # float return create_float(self.val - other.val) # Multiply other by -1 elif self.val == 0.0: return create_product([create_float(-1), other]) # Return a new sum where other is multiplied by -1 return create_sum([self, create_product([create_float(-1), other])]) def __mul__(self, other): "Multiplication by other objects." # NOTE: We expect expanded objects here i.e., # Product([FloatValue]) # should not be present. # Only handle case where other is a float, else let the other # object handle the multiplication. if other._prec == 0: # float return create_float(self.val * other.val) return other.__mul__(self) def __truediv__(self, other): "Division by other objects." # If division is illegal (this should definitely not happen). if other.val == 0.0: error("Division by zero") # TODO: Should we also support division by fraction for # generality? # It should not be needed by this module. if other._prec == 4: # frac error("Did not expected to divide by fraction") # If fraction will be zero. if self.val == 0.0: return self # NOTE: We expect expanded objects here i.e., # Product([FloatValue]) # should not be present. # Handle types appropriately. if other._prec == 0: # float return create_float(self.val / other.val) # If other is a symbol, return a simple fraction. elif other._prec == 1: # sym return create_fraction(self, other) # Don't handle division by sum. elif other._prec == 3: # sum # TODO: Here we could do: 4 / (2*x + 4*y) -> 2/(x + 2*y). return create_fraction(self, other) # If other is a product, remove any float value to avoid 4 / # (2*x), this will return 2/x. val = 1.0 for v in other.vrs: if v._prec == 0: # float val *= v.val # If we had any floats, create new numerator and only use # 'real' variables from the product in the denominator. if val != 1.0: # Check if we need to create a new denominator. # TODO: Just use other.vrs[1:] instead. if len(other.get_vrs()) > 1: return create_fraction(create_float(self.val / val), create_product(other.get_vrs())) # TODO: Because we expect all products to be expanded we # shouldn't need to check for this case, just use # other.vrs[1]. elif len(other.get_vrs()) == 1: return create_fraction(create_float(self.val / val), other.vrs[1]) error("No variables left in denominator") # Nothing left to do. return create_fraction(self, other)
__div__ = __truediv__